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#include "condition.h"
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using namespace CuteEntityManager;
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Condition::Condition() {
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}
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Condition::Condition(QString condition) {
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if (!condition.isEmpty()) {
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this->conditions.append(condition);
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}
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}
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void Condition::appendCondition(const QString &value) {
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this->conditions.append(value);
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}
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QStringList Condition::getConditions() const {
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return conditions;
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}
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void Condition::setConditions(const QStringList &value) {
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conditions = value;
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}
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QList<Condition> Condition::getSubConditions() const {
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return subConditions;
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}
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void Condition::setSubConditions(const QList<Condition> &value) {
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subConditions = value;
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}
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void CuteEntityManager::Condition::addSubCondition(const
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CuteEntityManager::Condition &value) {
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this->subConditions.append(value);
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}
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