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#include "relation.h"
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using namespace CuteEntityManager;
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Relation::Relation() {
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}
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Relation::Relation(QString propertyName, RelationType type, bool optional) {
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this->propertyName = propertyName;
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this->type = type;
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this->optional = optional;
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this->tableName = "";
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this->cascadeType = ALL;
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}
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Relation::Relation(QString propertyName, RelationType type, QString mappedBy, QString tableName,
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CascadeType cascadeType) {
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this->propertyName = propertyName;
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this->type = type;
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this->mappedBy = mappedBy;
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this->optional = true;
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this->tableName = tableName;
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this->cascadeType = cascadeType;
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}
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Relation::~Relation() {
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}
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RelationType Relation::getType() const {
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return type;
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}
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void Relation::setType(const RelationType &value) {
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type = value;
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}
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QString Relation::getPropertyName() const {
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return propertyName;
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}
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void Relation::setPropertyName(const QString &value) {
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propertyName = value;
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}
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bool Relation::getOptional() const {
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return optional;
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}
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void Relation::setOptional(bool value) {
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optional = value;
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}
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QString Relation::getMappedBy() const {
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return mappedBy;
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}
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void Relation::setMappedBy(const QString &value) {
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mappedBy = value;
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}
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QString Relation::getTableName() const {
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return tableName;
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}
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void Relation::setTableName(const QString &value) {
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tableName = value;
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}
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CascadeType Relation::getCascadeType() const {
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return cascadeType;
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}
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void Relation::setCascadeType(const CascadeType &value) {
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cascadeType = value;
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}
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